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TEAR is a multimedia narrative project in which Planeswalkers use the titular T.E.A.R. (Transversal Express Automated Rail-system) to travel from world to world across the vast and ever expansive universe.

T.E.A.R. (Transversal Express Automated Rail-system) is a extratemporal, eternal, and transcendental train that is constantly arriving at it's destination while simultaneously travelling to it. T.E.A.R. is in a constant state of movement and stillness. While on one car there may be no set destination, you could move into the next and see that the train has stopped and is letting passengers off. T.E.A.R. is infinte, and thus has an infinite number of cars. However the more populated a car/the more connection (see "How does Planeswalking work?" for a further explination on connection) a car has, the more often any given traveler is likely to stumble upon it. The only stop the train can seem to consistantly and without issue make is to Abraxas 2 - a planet where all of the factions have made their home (or atleast HQ) (Click here for more information on the factions)

A planes walker is someone who can use the train to travel from world to world. Some planeswalkers are more experinced than others and each planeswalker has their own unique form of planes walking. For example a wizard from a planet with "music magic" may use songs to call/materialize the train to their location. Very rarely does someone intentionally become a planeswalker however some especially advanced societies are able to teach the skill on a wider scale.

Think of planeswalking as "no-clipping" out of reality. Many planeswalkers initally do this on accident whether its the intense energy from a wizards spell or a scientists latest invention, high energy events can cause a person to planeswalk and end up on the train. Planeswalking is all about CONNECTION. Connection is the emotional attatchment you have to a person place or thing (or in the case of planeswalking most often place). Some people can even end up accidentally "no-clipping" out of their worlds due to LACK of connection to it. When a planeswalker has ended up on the train they can "will" certain stops via connection. So the stronger connection you personally have to a place the easier it is to "will" the train to stop there. Some places (like Abraxas 2) have a high level of connection with a large swath of people and thus pretty much anyone can planeswalk there whenever they'd like. Below is a more visual example of how planeswalking works. NOTE: It is possible for planeswalkers to fall out of worlds due to lack of connection to them so it is encouraged that planeswalkers establish some connection even if just small to safely traverse the world they travel to.

Enter the train via incident/event > Train makes a stop either totally random or willed via conneciton > Planeswalker gets off and explores planet > Planeswalker uses unqiue technique to manifest/materialize/call train to that planet > Planeswalker gets on the train > Rinse and Repeat

Abraxas 2 was a formerly barren world that the survivors of Abraxas fled to during the second Interplanar War. It is currently used as a hub for all the factions due to its unique nature making it exceptionally easy to planeswalk to and from. People from Abraxas are very easy to spot due to their blue skin and due to their uniquely advanced technology, they often travel the multiverse in a way more akin to tourism than actual adventure.

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Gods are a very powerful type of being that draw their power from the makeup of the multiverse. They can exist either outside or inside of a Universe, with the Outer variety being much more powerful, but having a much more limited influence on a given universe. To overcome this they often use Avatars or Emanations to influence a universe directly. Universes are often shaped within an Outer God's field of influence or domain, which can effect how their world develops.

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